Myrmidon
MYRMIDONReal ant biology & god simulator

Colony Overmind briefing

Six biomes, one living soil

A wide world of meadow, old forest, dune desert, reed marsh, badlands and mycelium grove. Colonies build what their ground allows: deep tunnels, thatch mounds, nests under stone slabs, and paper carton nests high in the trees. They rise, raid, age and fall. Storms, heatwaves, frost, gales, wildfires and earthquakes sweep across it. The world keeps going.

  • Paint trails with the pheromone brushes to steer foragers, recruit majors, or forge rival scent.
  • Evolve along eight lines and build chambers like fungus gardens and brood incubators.
  • Mind the land and sky. Deserts scorch foragers, marshes flood deep tunnels, storms pour runoff down open shafts and lightning sets canopies alight.
  • Pan with right drag or two fingers, zoom with the wheel or a pinch, or tap the minimap.